Iridescence is a hovercraft simulation with graphics in the spirit of the playstation game, frequency, and with some harkening back to spectre and bzflag.
At the moment, the game has finished a planning phase, and there is class documentation (generated by Doxygen).
The code is now being written and four tests have been written. I am working on the OpenGL layer.
Yes, this code is still being worked on as of September 4. Just be patient :-)