AIScript class | XVector | [friend] |
Cast() const | XVector | [inline] |
CoordinateSelect class | XVector | [friend] |
Cross(const XVector &v) const | XVector | [inline] |
Dot(const XVector &b) const | XVector | [inline] |
i | XVector | |
j | XVector | |
k | XVector | |
Magnitude() const | XVector | [inline] |
Magnitude2d() const | XVector | [inline] |
MagnitudeSquared() const | XVector | [inline] |
Max(const XVector &other) | XVector | [inline] |
Min(const XVector &other) | XVector | [inline] |
Normalize() | XVector | [inline] |
operator *(const XVector &b) const | XVector | [inline] |
operator+(const XVector &obj) const | XVector | [inline] |
operator-(const XVector &obj) const | XVector | [inline] |
operator-() const | XVector | [inline] |
operator=(const YVector &) | XVector | [inline, private] |
operator==(const XVector &b) | XVector | [inline] |
Pitch(QFLOAT rad) | XVector | |
PlanetaryTransform class | XVector | [friend] |
Quadsquare class | XVector | [friend] |
QuadTree class | XVector | [friend] |
Roll(QFLOAT rad) | XVector | |
Scale(QFLOAT s) const | XVector | [inline] |
Set(QFLOAT x, QFLOAT y, QFLOAT z) | XVector | [inline] |
SphericalTransform class | XVector | [friend] |
Transform(const XVector &p, const XVector &q, const XVector &r) | XVector | [inline] |
Transform(const class Matrix &m1) const | XVector | [inline] |
XVector() | XVector | [inline] |
XVector(const YVector &) | XVector | [inline] |
XVector(QFLOAT i, QFLOAT j, QFLOAT k) | XVector | [inline] |
XVector(struct _object *) | XVector | |
Yaw(QFLOAT rad) | XVector | |