| AIScript class | XVector | [friend] |
| Cast() const | XVector | [inline] |
| CoordinateSelect class | XVector | [friend] |
| Cross(const XVector &v) const | XVector | [inline] |
| Dot(const XVector &b) const | XVector | [inline] |
| i | XVector | |
| j | XVector | |
| k | XVector | |
| Magnitude() const | XVector | [inline] |
| Magnitude2d() const | XVector | [inline] |
| MagnitudeSquared() const | XVector | [inline] |
| Max(const XVector &other) | XVector | [inline] |
| Min(const XVector &other) | XVector | [inline] |
| Normalize() | XVector | [inline] |
| operator *(const XVector &b) const | XVector | [inline] |
| operator+(const XVector &obj) const | XVector | [inline] |
| operator-(const XVector &obj) const | XVector | [inline] |
| operator-() const | XVector | [inline] |
| operator=(const YVector &) | XVector | [inline, private] |
| operator==(const XVector &b) | XVector | [inline] |
| Pitch(QFLOAT rad) | XVector | |
| PlanetaryTransform class | XVector | [friend] |
| Quadsquare class | XVector | [friend] |
| QuadTree class | XVector | [friend] |
| Roll(QFLOAT rad) | XVector | |
| Scale(QFLOAT s) const | XVector | [inline] |
| Set(QFLOAT x, QFLOAT y, QFLOAT z) | XVector | [inline] |
| SphericalTransform class | XVector | [friend] |
| Transform(const XVector &p, const XVector &q, const XVector &r) | XVector | [inline] |
| Transform(const class Matrix &m1) const | XVector | [inline] |
| XVector() | XVector | [inline] |
| XVector(const YVector &) | XVector | [inline] |
| XVector(QFLOAT i, QFLOAT j, QFLOAT k) | XVector | [inline] |
| XVector(struct _object *) | XVector | |
| Yaw(QFLOAT rad) | XVector |
1.2.15