#include "key_mutable_set.h"
#include "ext_stl.h"
#include "collidable.h"
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Compounds | |
class | CollideKeyLess |
class | IdTable |
Stores physical copies of each mesh and then different sorted orders of each. More... | |
class | MeshIdLess |
Variables | |
const int | fudgeFactor = 1 |
This is to solve float(TM) accuracy problems when colliding. More... |
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This is to solve float(TM) accuracy problems when colliding.
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