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classes.h

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00001 #include "ext_stl.h"
00002 #include "bolt.h"
00003 #include "bolt_field.h"
00004 #include "collidable.h"
00005 #include "obstacle.h"
00006 #include "obstacle_grid.h"
00007 #include "spectre.h"
00008 #include "spectre_table.h"
00009 #include "surface.h"
00010 #include "obstacle.h"
00012 class _classes_:
00013                 Spectre,
00014                 Obstacle,
00015                 ObstacleGrid,
00016                 IdTable<Spectre>,
00017                 IdTable<Bolt>,
00018                 Model,
00019                 Texture,
00020                 CollideKey,
00021                 Bolt,
00022                 VectorHash,
00023                 Collidable,
00024                 Surface,
00025                 World,
00026                 MutableSet <Bolt>,
00027                 MutableSet <Spectre>,
00028 //              Hashtable<int,Spectre *, 65535>,
00029 //              Hashtable<int,Bolt *, 65535>,
00030                 KeyMutableSet <Bolt::CollideKey, Bolt >,
00031                 KeyMutableSet <Spectre::CollideKey, Spectre >,
00032                 Hashtable<VectorHash,Obstacle *, 65535>,
00033                 std::multimap<Obstacle::ModelRef,Obstacle>,
00034                 std::vector <Surface *>,
00035                 AI,
00036                 NetworkAI,
00037                 HumanAI,
00038                 ComputerAI
00039 {
00040 
00041 };
00042 

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