00001 #include "ext_stl.h"
00002 #include "bolt.h"
00003 #include "bolt_field.h"
00004 #include "collidable.h"
00005 #include "obstacle.h"
00006 #include "obstacle_grid.h"
00007 #include "spectre.h"
00008 #include "spectre_table.h"
00009 #include "surface.h"
00010 #include "obstacle.h"
00012 class _classes_:
00013 Spectre,
00014 Obstacle,
00015 ObstacleGrid,
00016 IdTable<Spectre>,
00017 IdTable<Bolt>,
00018 Model,
00019 Texture,
00020 CollideKey,
00021 Bolt,
00022 VectorHash,
00023 Collidable,
00024 Surface,
00025 World,
00026 MutableSet <Bolt>,
00027 MutableSet <Spectre>,
00028
00029
00030 KeyMutableSet <Bolt::CollideKey, Bolt >,
00031 KeyMutableSet <Spectre::CollideKey, Spectre >,
00032 Hashtable<VectorHash,Obstacle *, 65535>,
00033 std::multimap<Obstacle::ModelRef,Obstacle>,
00034 std::vector <Surface *>,
00035 AI,
00036 NetworkAI,
00037 HumanAI,
00038 ComputerAI
00039 {
00040
00041 };
00042